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Heroic Deeds Late Pledge Store

Created by Peter Lattimore

A goal-based heroic fantasy role-playing game. Old-school adventures, with modern mechanics.

Latest Updates from Our Project:

March Progress Update
about 1 year ago – Mon, Mar 10, 2025 at 05:15:40 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Heroic Deeds BETA pdf - download right now!
over 1 year ago – Sat, Nov 09, 2024 at 12:49:56 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

October Update - Development for the Beta PDF
over 1 year ago – Sat, Oct 05, 2024 at 01:02:48 AM

Hello Backers!

Today I thought I'd give you a bit of an update on the development on the Beta PDF, which I don't have a specific date for, but is my next goal. 

So, the next big step is that I want to get to is a document with the following content so that players and GMs can play a full proper game/campaign of Heroic Deeds.
 

Planned Beta PDF Contents:

  • Core rules for the four pillars - this is an 8/10 page section for each of Combat, Exploration, Journeys, and Downtime.
  • Example sections for Exploration, Journeys, and Downtime - 2 page spreads giving a clear idea of how each phase works at the table/VTT
  • Character creation section and Trappings tables
  • All 6 core Archetypes with level 1 to 3 - Abilities, Deeds, and Talents
  • 1 Adventure Location with Playsheet, Map, Monsters, and Descriptions

I've been making good progress against this goal:

  • 3/4 pillars written and laid out - only Downtime left to go and I'm currently working on the Rumours tables
  • 1/3 Examples written (see below) - these are fun to write, but its weird switching to dialogue from rulebook writing
  • Trappings is there, just some of the Ancestries to finalise (from a fluff writing side) and the section to tidy up
  • 4/5 archetypes laid out in the pdf, 5/5 designed - just some work to do on the Wildwalker and I think I've got a better take on that now.
  • Adventure location is outstanding - I'd like to do one that's not the Crumbling Outpost but that might add more time - we'll see.

Here is a view of the Journey Example as it currently stands:


This is the format I'll use for Exploration and Downtime Examples as well. I hope that these give a clear steer on how the phase works. The final book will have a "Running the Game" section which will talk to the Gamemaster about tackling each phase and give a few extra tables of events and oddities that they can bring to bear.

Following last months update of a delay I wanted to reassure everyone that work was progressing full steam ahead, and you can see that is definitely the case.

Heroic Deeds Play by Post campaign

Once the Beta PDF is complete I'll be sharing it with Garblag Games patrons in order to run a large playtest Play by Post on the Garblag Games discord: Gartopia. We already have a set of heroes forming at Emberwatch and I'm just waiting for a few more to arrive (and to finish the pdf). So if you want to join in that event on the server please sign up to the Patreon for that extra curricular activity. You can also just sign up to the patreon as a free member and you'll get access to watch the Play by Post in action - in case you are not sure, but want to check it out.

Heroic Deeds on Garblag Games

I'm also going to be streaming a playtest game once the Beta PDF is available, so that people can follow along at home. This will be us in Foundry trying out all the new pillars - we've really only tested combat before.

While you wait, don't forget we did a Heroic Deeds campaign last year (which ran into the start of this year). I adapted The Red Hand of Doom D&D 3e campaign for my ruleset and we had a great time. The players really enjoyed the combat system and I tried to incorporate early versions of Journeys, but in a very limited way.

You can check out our playthrough here:


Hopefully that's enough to keep the Heroic Deeds vibe going for a few more weeks until I get the Beta PDF sorted, at which point I'll be sharing it as a pdf on Google Drive for all you lovely backers. I'm also going to try and share it with some people out in the social media sphere to see if I can get any traction - so if you have an angle there that you'd be happy to boost HD through please let me know!

Hope you all have a great month, and lots of great gaming - whatever the games!

More soon,

Pete

September Update - Development Update, Delays (for good reasons), and Late Pledges
almost 2 years ago – Sun, Sep 01, 2024 at 03:28:19 AM

Hello Backers and other associated onlookers,

Today I wanted to do two things. Provide you with a set of nice visuals from the layout of the book that show the development that is ongoing across the four pillars of Heroic Deeds: Combat, Exploration, Journeys, and Downtime. All artwork in the images below is from Dean Spencer, and you can find his stuff here. The scroll work used for backgrounds and examples is from Mustafa Bekir, and you can find his stuff here.

I also wanted to announce a delay in the fulfillment of the project. I’m guessing you’re more keen to hear about that first. So here we go….

Project Delay (don't worry)

In March of this year I had a rather intrusive operation to remove a large benign tumour that was between my spine and lung. Needless to say, it was quite an experience and has required a period of recovery. The good news is that I’m now in a great place, with few problems left over, and in full flow on development of the game. The bad news is that it has taken longer than expected to get to this stage. Below you’ll see the progress I’m making, and I’m super excited about sharing this and more with you. But I think this has put me back by 2-3 months. 

So I’m going to push back the fulfillment date of the project from December to March. Again, I’m not going to specific a date in the month, but March is achievable. I hate having to do this, but I’m hoping that all the cool stuff below will offset the instant sense of dread that might be creeping into your mind as you read this. I’m not sodding off with your cash, I’m trying to make this a great game for you, and your table.

So my sincerest apologies, but a necessary delay.

Project Development

Now that all the pain and discomfort is largely done with, I've been rocking on with the development and layout of the game. The core mechanics were confirmed through our live play of The Red Hand of Doom campaign that you can see here. I learned a lot about how things work during those 12 episodes, and had a load of fun playing it. We’ll soon be doing a playtest campaign to work through the Exploration, Journeys, and Downtime. However, those are built on a strong foundation and I think will only need tweaking.

Alongside the work I will now be sharing a Development Diary with our Discord- so make sure you join up to see that unfold. This will be a stream of consciousness and considerations while making the game in the dev forum I already share particular rules or visual updates in. Some of the work below has been shared or discussed there, but not all.

So what’s been going on?

Exploration

The Exploration Phase I’ve developed is designed to create a sense of old school dungeon crawling, but in a way that I don’t think has been specifically done before. We have exploration turns and group actions that the party can take, but we also have a GM Playsheet which helps the Gamemaster to run the Adventure Location quickly. This sheet has the highlights of all the things the GM needs to remember and any key information tied to them. All of these elements help structure the dungeon delving experience, but have enough flexibility to allow roleplaying moments and for the party and GM to get creative with the events that occur.

Journeys

Journeys in Heroic Deeds are done on a hex grid, like all great wilderness games, but it’s not a hex by hex crawl. Instead heroes always get where they want to go, but have to make rolls to see how well the forge their path (Navigation), how much it takes a toll on them (Hardship), and whether or not anyone senses their presence and intervenes (Encounter). The party and GM work together to create a narrative of the roll results, fill out a Journey Log and share any fireside moments that the rolls and narrative require. Imagine this like a montage in a movie. We don’t track every step Conan takes, we see a montage of landscapes and witness a character building conversation by the fire with Subotai.

Combat

I’ve tidied up combat from the Quickstart, and added in some visuals to help with Line of Sight, Area of Effect, and Movement specifically. Combat is the most play-tested element so far, and is pretty robust now. So this has been more of a layout and expansion process rather than any real new design. I think the main element streamlined was Area of Effect. I've used Inkarnate to create combat grid examples to illustrate these elements more clearly.

Downtime

The Settlement is the safe zone that heroes return to from their forays into the wilds and dungeons of Bargdumiraz. It’s here that the party resupply, tool up with new weapons, improve skills, learn spells, make magic items, and much more. Like all other phases there are standard actions that Emberwatch permits, but each Archetype adds more as they advance through levels. Heroes can also gain influence with different elements of the outpost, gaining benefits and access to more restricted gear as they undertake certain deeds or actions.

What’s next?

I’m really looking forward to working on the Rumours system which sees heroes gather information in the Downtime Phase to attach to Adventure Locations out on the Region Map. Rumours add rewards to a location, but also make them more dangerous. The heroes might hear from Krilge the Outpost Chronicler that the texts tell her an ancient dwarven blade is hidden in a location, but any location they assign it to will have more hazards, obstables and monsters guarding it.

I’ll be looking to provide a dev diary update at least every Thursday on the discord, and potentially the odd video about development as the next few months go on. So please join the Discord so you can get involved.

What’s later?

After those core elements are finalised I will return to the Archetypes. I currently have them mapped out to Level 6 in terms of Deeds, Abilities and Talents. However, this map needs to adjust now that some new rules and tweaks have been added to the other pillars of play. I want every Archetype to be relevant and useful in each phase of play, but in different ways. Darkdelvers will be more useful than Battleragers in Exploration, but the Battlerager gets the talent Bend Bars/Lift Gates - which can come in very handy in overcoming Obstacles.

Late Pledges?

I have also launched the late pledge Backerkit page - so if you’ve read through this but haven’t backed and think it sounds cool then click here to get in on the adventure.

That’s the update today. There is a delay, but hopefully you can see that dev is in full swing and we’re headed towards a distinct, fun roleplaying game that provides a well defined gaming experience at the table.

More soon.

Pete


 

Some bits now sorted out and BackerKit surveys are coming!
almost 2 years ago – Mon, Jul 01, 2024 at 10:30:53 AM

It's been a long time coming. 

Soon, you’ll receive an email from us with a special link to your BackerKit survey. It’s essential to respond to your survey as quickly as possible since we need this information to fulfill your rewards.

You do not need to create a BackerKit account to fill out your survey. When you receive the survey invite email, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

Due to the volatility of shipping prices globally right now, shipping fees for this project will be calculated at a later date once we have the best estimates for everyone. We plan to enter & charge backers for shipping a month or two before fulfillment when we have better estimates of what it will cost to ship backers rewards. We will alert backers when shipping costs are finalized & before we charge your cards in your BackerKit survey. We will keep you informed all along the way!

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page here

If you used your Facebook credentials to log in to your crowdfunding account, the BackerKit survey is sent to the email address associated with your Facebook account.

After surveys are sent, if you did not receive the email, and you Signed in with Apple ID, your email address might be a private relay email address. We can help locate your survey and update your email address, please message us or post a comment with your Backer ID or Pledge # found on your confirmation. You can learn more about your email hiding for your Apple ID here.

More soon,

Pete